![]() ![]() ![]() the Militia line, is abysmal in the late-game on account of lacking the Two-Handed Swordsman upgrade, but up to the mid-game it is fully upgradeable (in the form of Long Swordsmen), and they also get good Halberdiers. These food- and gold-intensive cavalry units need to be properly sustained by their faster-working Town Centers, which provide Persians with the opportunity to achieve a quick economic boom. ![]() They are the only civilization with access to Hussars, Paladins, and Heavy Camel Riders, with all their Stable and Blacksmith upgrades, which also benefits their unique unit, the War Elephant. Team bonus Knights have +2 attack against archers. Town Centers and Docks have double hit points and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.Start the game with +50 food, +50 wood.Mahouts: Increases War Elephant speed by +30%.Īge of Empires III: The Asian Dynasties Review.Kamandaran: Archer-line gold cost is replaced by additional wood cost (only in the Definitive Edition).Boiling Oil: Gives Castles +9 attack against rams (only available before the Definitive Edition).Characteristics Unique unit War Elephant: Slow but extremely powerful cavalry unit. ![]()
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